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Developer: Mad Doc SoftwareRelease date: 2005Platform: Windows (PC) Genre: Real-time strategyVersion: Full Game

Empire Earth II is a real-time strategy đoạn Clip game developed by Mad Doc Software và published by Vivendi Universal Games on April 26, 2005. It is a sequel khổng lồ Empire Earth, which was developed by the now-defunct Stainless Steel Studgame ios. The game features 15 epochs, 14 different civilizations và has three playable campaigns: a Korean, German, và American one, as well as several other playable scenargame ios. The game received a positive sầu reaction, earning a 79% average rating on GameRankings.

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Gameplay

Empire Earth II has several new gameplay features from the original gameplay of Empire Earth, such as the Picture-in-Picture window, a small window within the game interface which allows the player khổng lồ control activities such as unit and building construction. The Citizen Manager can be configured lớn tell a citizen what lớn bởi if they have sầu no set task, and the Diplomacy System allows the player to make tributes và manage alliances and wars with other players. The War Planner is another new addition, which is a bản đồ of the game that the player can display & use khổng lồ coordinate attacks with allies. The crown system grants strategic bonuses to players who are first to master an epoch"s military, economic, or imperial paths at the cost of losing a faster age progression. Weather, another new feature, changes over time on the maps và affects the look of the bản đồ & performance of units và, in the case of airplanes in thunderstorms, hit points.

Besides campaigns & special scenarquả táo, there is also a skirmish mode where the player can play against a computer player. The player can also play against other human players, however, the common EULA clause that each player needs his own copy of the game is actually enforced, even for LAN games. Unlượt thích campaigns or scenarios, the winning conditions never change. There are eight different game modes in skirmish mode, which can also be played in Multiplayer.


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There are 15 epochs in the game, each representing a part of history. As the player advances through the epochs, new & improved units & structures become available. Some of the epochs in Empire Earth II are identical khổng lồ their counterparts in the original Empire Earth—one exception is that Empire Earth II does not allow players lớn exp& their empires into lớn space. The epochs are the Stone Age, Copper Age, Bronze Age, Iron Age, Dark Ages, Middle Ages, Renaissance, Imperial Age, Enlightenment Age, Industrial Age, Modern Age, Atomic Age, Digital Age, Genetic Age và Synthetic Age.

Before buildings và units can be made or created, resources must be gathered. There are two kinds of resources: the main resources và special resources. The main resources are available in all epochs & they are food, wood, gold, & stone. To collect resources, a citizen (or a band of citizens) is selected, and are directed to a resource. The citizens thus begin harvesting it.

The special resources are available in only some epochs. These special resources are tin—available until epoch 6, iron—first available in epoch 4 & is no longer used after epoch 9, saltpeter—first available in epoch 7 và is used until epoch 12, oil—first available in epoch 10, & uranium—first available epoch 13.

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Empire Earth II has technologies khổng lồ improve each player"s civilization. Technologies are divided into lớn three groups. The first is Military, which provides benefits mostly to lớn military units. The next is Economic technologies, which increases resource gathering rate, decreases cost and building time for units và buildings và decreases tribute tax amount. The final group is Imperial, which provides benefits mostly to special units và increases the health of units and buildings.

There are four technologies of each group for each epoch. Technologies can be researched by spending tech points. To get tech points, an appropriate number of citizens must be garrisoned in a university and/or an appropriate number of priests must be garrisoned in a temple. Technologies are researched through the main interface (no longer through a building) by clicking the Technology Tree button. When the correct amount of tech points are available, the tech tree button will light up & new technology khổng lồ research can be chosen. However, when retìm kiếm is no longer used (at the highest epoch specified before starting a game), the garrisoned units will become idle.

In Empire Earth II, each civilization belongs khổng lồ a particular world region, each having its own regional powers. These can be activated on the game interface by clicking on a crown in the top right corner. All of the regional powers are timed; once the time is up lớn use it, it takes a long time for the regional powers to lớn be recharged to lớn use again. Each regional power can only be used in a respective sầu group of epochs. For example, the regional power of Overtime can only be used by a player using a Far Eastern civilization in epochs 11-15.

Like many games before it in the same genre, Empire Earth II has civilizations for players to lớn lead lớn greatness. Each civilization has a quality power, giving it an advantage in a particular field. Each civilization also has a unique unit, which is a more powerful version of a given unit type. The Greek Hoplite, for instance, is a more effective sầu heavy infantry than the other tribes" counterparts. The western civilizations are the Americans, British, Germans, Greeks, & the Romans. The Middle Eastern civilizations are the Babylonians, Egyptians, & the Turks. The Far Eastern civilizations are China, Japan, và Korea. Finally, the Meso-American civilizations are the Aztecs, Incas, và the Mayans.

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Campaigns

Empire Earth II contains three single-player campaigns, a collection of scenartiện ích ios called "turning points" & a tutorial chiến dịch. The tutorial campaign features the Aztecs, featuring four scenartiện ích ios to allow players lớn learn the gameplay. The first scenario is about the founding of the thành phố of Tenochtitlan, followed by a scenario about the Spanish conquest of Mexico, which ends with the Aztecs driving out Hernán Cortés and his Conquistadors. These scenarquả táo are followed by ones about an Aztec alliance with the United States and a war with the Incas, occurring before World War II.