Commandos: behind enemy lines v1

Developer: Pyro StudiosRelease date: 1998Platform: Windows (PC) Genre: Real-time strategyVersion: Full Game

Commandos: Behind Enemy Lines is a single-player real-time tactics video clip game developed by Spanish company Pyro Studios, published by Eidos Interactive, & released for Microsoft Windows in 1998. The game sees players take control of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission"s objective sầu varies, but ranges from sabotage, assassination, or rescuing captured allied units, with players having a full view of a mission"s map to lớn plan their strategy và its execution in advance.

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The game proved khổng lồ be a commercial success, with global sales above sầu 1 million units. GameSpot Spain declared it Spain"s biggest game hit of all time by 2002. The game branched out inkhổng lồ a series that used the same system of game mechanics, beginning with an expansion paông chồng entitled Commandos: Beyond the gọi of Duty in 1999, và later with two sequels - Commandos 2: Men of Courage in 2001, và Commandos 3: Destination Berlin in 2003.

Gameplay

In the game, the player assumes the role of an allied officer, who has been entrusted to lớn command a group of commandos on each of the game"s twenty missions that they undertake. A briefing given before a mission begins is divided inkhổng lồ two parts - the first, focuses on the background of the mission and where it takes place, và the second, using the mission"s map, details the objectives the commandos must complete, any important information they need to know, & what they must use to escape the area. Commandos features six commandos that the player can control, though each mission gives a specific submix of commandos that the player can use lớn complete objectives, though a mission is failed if any of the commandos are killed in action.


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Each commanbởi vì that the player gets to control has a different set of abilities and equipment that they can use to lớn khuyễn mãi giảm giá with enemies & help them complete their missions - the Green Beret is able khổng lồ move barrels, climb rough surfaces, use a lure khổng lồ distract enemies, & can kill soldiers with a knife; the Marine can dive underwater, use a harpoon gun, can kill enemies with a knife, and is the only one who can pilot ships & boats; the Driver is the only one who can drive sầu vehicles & operate tanks & mounted guns, and is one of two commandos who can treat the injuries of his comrades; the Sapper is the only one capable of using grenades & handling explosives, but can also cut through wire fences và set up traps; the Sniper is the only one who can use a xạ thủ rifle to lớn take out targets, & the second commando who can treat his comrades injuries with a first aid kit; the Spy can wear enemy uniforms, distract soldiers when disguised as an officer, & can kill enemies with a lethal injection. In addition lớn their abilities, all commandos carry a handgun that they can use as a last resort lớn defkết thúc themselves. The game"s emphasis is towards stealth và carefully planned tactics rather than gun battles, as the commandos will not survive sầu for long if shot at.

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The game"s enemies are divided into ranks - soldiers, who are armed with rifles or MP40 sub-machine guns; sergeants, armed with service pistols, with some manning fixed machine-gun nests & thus bởi not leave their posts as a result; và officers, who are also armed with pistols. In addition khổng lồ foot soldiers, some missions also include enemy tanks và armored cars operating in the area. As a rule, all enemies are on alert, và thus man guard posts or conduct patrols in the area, either by themselves or a group of three or four men, searching for anything suspicious. However, the player can monitor the line of sight of the enemy during a mission & thus use it lớn plan their moves, although they can only keep tabs on a single enemy"s field of vision at any one time. An enemy"s field of vision is represented by a cone in front of them, colored green, that extends out from an enemy to lớn a certain distance, & is divided into two sections - cthua range, represented by light green, in which commandos will be spotted if they step into lớn this area; và long range, represented by dark green, in which commandos will only be spotted if they are standing up when they step into this area. If any commando is spotted, enemies will usually order them to lớn halt in order to lớn capture them, và will only fire on them if they fail khổng lồ comply or witness any hostile action. If an enemy detects something suspicious, such as seeing footprints or dead bodies, or hearing gunshots and other unusual noises, they will immediately investigate what the cause is. In most missions, an alarm will be raised if the enemy discovers they are under attachồng, such as an explosion happening in their vicinity. When this happens, the enemy will be more active sầu và will more likely shoot the commandos if they see them, và more soldiers will deploy from garrisons, marked by flags, to lớn patrol the area. If the alarm is raised, the completion of a mission is made much more difficult; in some missions, the sounding of an alarm will cause instant mission failure.

Reception

Sales

Commandos was a significant and unexpected commercial success. Designer Gonzalo Suarez attributed its sales to word of mouth, as the game received "hardly any promotion và we were aiming lớn sell around 15,000 copies at most". In the German market, it spent 16 weeks at #1 on the computer game sales charts, taking the position from Anno 1602 và holding it through Media Control"s rankings for the second halves of June, July và August 1998. Commandos" sales in German-speaking countries totaled 158,000 units by the end of September, which made it the region"s second-best-selling computer game during the first nine months of 1998, behind Anno. It was ultimately the German market"s fourth-best-selling computer game of 1998 as a whole. The title was also a hit in the United Kingdom, where it spent 15 weeks at #1 on the computer game sales lists.

Commandos achieved global sales of 600,000 units by November 1998. At the 1999 Milia festival in Cannes, it took home a "Gold" prize for revenues above €16 million in the European Union during 1998. The Verbvà der Unterhaltungssoftware Deutschl& presented Commandos with a "Gold" award in January 1999, indicating sales of at least 100,000 units across Germany, Austria & Switzerlvà. It rose lớn "Platinum" status, for 200,000 copies sold, by the kết thúc of May 1999. Combined with its expansion pachồng, Commandos" global sales totaled 1.3 million units by July 1999. It sold over 1.5 million copies by May 2000. In 2002, GameSpot Spain declared Commandos the biggest hit in the history of Spanish games.

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Critical reviews

Next Generation reviewed the PC version of the game, rating it four stars out of five sầu, & stated that "Commandos is a genuinely original game – truly challenging, graphically gorgeous, tough as shoe leather, and one heông chồng of a lot of fun."

Behind Enemy Lines received "favourable" nhận xét according to lớn the Đánh Giá aggregation website GameRankings.